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Don't forget the Tools Devs

Wow.I have been thinking of starting a dev journal here for a few years. Obviously never got around to it. Now I wonder why I waited so long! Wow. I really appreciate all the resources and tools we...

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Freebie - CodeSync

FreebieFirst, I would like to share a tool developed a year or two ago to aid in sync'ing files - especially code. You can find it at http://achild.wikidot.com/codesync"Another file sync'ing tool?" you...

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Tools Dev - Handling file paths

As my second public blog post, bear with me as I learn how to share some of the things I have learned in tools development.Yes, you have to think about it.UI design is not the only issue of usability...

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Tools Dev - Using it Wrong but Right

Hi!So, a while back, a good friend tested Stickimator. He is the perfect first tester. Why? Well, my friend is an amazing artist, but his computer experience goes just far enough to shoot his friends...

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Tools Dev - Undo Systems

(warning: this post is purely about code)Do not, I repeat, Do not wait to add undo/redo to your tool/editor "later"...... and even when you plan ahead, expect it not to be perfect the first time. In...

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Forging Tools - Close to release!

Well! After over 2 years of development, working countless nights after the kids and wife have gone to bed or fallen asleep, we are just about ready. I am going to make a crazy attempt to finish a new...

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Tools Dev - What's it DO

A Tool's PurposeThe purpose of tools, by definition, is to perform or at least help with some kind of work. When it comes to development tools, as with all software, one can quickly lose focus of work...

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90 + 90 = 100

If you've been in development long, you've heard the phrase or something similar: "The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent...

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Image may be NSFW.
Clik here to view.

Experiment in Kickstarter

Woo!We finally reached the point that we are ready to release Basis. As I mentioned before it is free in all ways possible, private or commercial use. It is proven to be usable in-game, and easy to...

View Article


Image may be NSFW.
Clik here to view.

Slow progress

Well, it has been just over 2 months since my last entry. A lot has happened since then...Basis released!First and foremost, Basis, our (completely free) 2d skeletal animation tool was released for...

View Article

Don't forget the Tools Devs

Wow.I have been thinking of starting a dev journal here for a few years. Obviously never got around to it. Now I wonder why I waited so long! Wow. I really appreciate all the resources and tools we...

View Article

Freebie - CodeSync

FreebieFirst, I would like to share a tool developed a year or two ago to aid in sync'ing files - especially code. You can find it at http://achild.wikidot.com/codesync"Another file sync'ing tool?" you...

View Article

Tools Dev - Handling file paths

As my second public blog post, bear with me as I learn how to share some of the things I have learned in tools development.[color=#008080]Yes, you have to think about it.[/color][size=1] UI design is...

View Article


Tools Dev - Using it Wrong but Right

Hi!So, a while back, a good friend tested Stickimator. He is the perfect first tester. Why? Well, my friend is an amazing artist, but his computer experience goes just far enough to shoot his friends...

View Article

Tools Dev - Undo Systems

(warning: this post is purely about code)Do not, I repeat, Do not wait to add undo/redo to your tool/editor "later"...... and even when you plan ahead, expect it not to be perfect the first time. In...

View Article


Image may be NSFW.
Clik here to view.

Forging Tools - Close to release!

Well! After over 2 years of development, working countless nights after the kids and wife have gone to bed or fallen asleep, we are just about ready. I am going to make a crazy attempt to finish a new...

View Article

Tools Dev - What's it DO

A Tool's PurposeThe purpose of tools, by definition, is to perform or at least help with some kind of work. When it comes to development tools, as with all software, one can quickly lose focus of the...

View Article


90 + 90 = 100

If you've been in development long, you've heard the phrase or something similar: [font=arial][color=rgb(0,0,0)]"The first 90 percent of the code accounts for the first 90 percent of the development...

View Article

Experiment in Kickstarter

Woo!We finally reached the point that we are ready to release Basis. As I mentioned before it is free in all ways possible, private or commercial use. It is proven to be usable in-game, and easy to...

View Article

Slow progress

Well, it has been just over 2 months since my last entry. A lot has happened since then...Basis released!First and foremost, Basis, our (completely free) 2d skeletal animation tool was released for...

View Article
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