Don't forget the Tools Devs
Wow.I have been thinking of starting a dev journal here for a few years. Obviously never got around to it. Now I wonder why I waited so long! Wow. I really appreciate all the resources and tools we...
View ArticleFreebie - CodeSync
FreebieFirst, I would like to share a tool developed a year or two ago to aid in sync'ing files - especially code. You can find it at http://achild.wikidot.com/codesync"Another file sync'ing tool?" you...
View ArticleTools Dev - Handling file paths
As my second public blog post, bear with me as I learn how to share some of the things I have learned in tools development.Yes, you have to think about it.UI design is not the only issue of usability...
View ArticleTools Dev - Using it Wrong but Right
Hi!So, a while back, a good friend tested Stickimator. He is the perfect first tester. Why? Well, my friend is an amazing artist, but his computer experience goes just far enough to shoot his friends...
View ArticleTools Dev - Undo Systems
(warning: this post is purely about code)Do not, I repeat, Do not wait to add undo/redo to your tool/editor "later"...... and even when you plan ahead, expect it not to be perfect the first time. In...
View ArticleForging Tools - Close to release!
Well! After over 2 years of development, working countless nights after the kids and wife have gone to bed or fallen asleep, we are just about ready. I am going to make a crazy attempt to finish a new...
View ArticleTools Dev - What's it DO
A Tool's PurposeThe purpose of tools, by definition, is to perform or at least help with some kind of work. When it comes to development tools, as with all software, one can quickly lose focus of work...
View Article90 + 90 = 100
If you've been in development long, you've heard the phrase or something similar: "The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent...
View ArticleExperiment in Kickstarter
Woo!We finally reached the point that we are ready to release Basis. As I mentioned before it is free in all ways possible, private or commercial use. It is proven to be usable in-game, and easy to...
View ArticleSlow progress
Well, it has been just over 2 months since my last entry. A lot has happened since then...Basis released!First and foremost, Basis, our (completely free) 2d skeletal animation tool was released for...
View ArticleDon't forget the Tools Devs
Wow.I have been thinking of starting a dev journal here for a few years. Obviously never got around to it. Now I wonder why I waited so long! Wow. I really appreciate all the resources and tools we...
View ArticleFreebie - CodeSync
FreebieFirst, I would like to share a tool developed a year or two ago to aid in sync'ing files - especially code. You can find it at http://achild.wikidot.com/codesync"Another file sync'ing tool?" you...
View ArticleTools Dev - Handling file paths
As my second public blog post, bear with me as I learn how to share some of the things I have learned in tools development.[color=#008080]Yes, you have to think about it.[/color][size=1] UI design is...
View ArticleTools Dev - Using it Wrong but Right
Hi!So, a while back, a good friend tested Stickimator. He is the perfect first tester. Why? Well, my friend is an amazing artist, but his computer experience goes just far enough to shoot his friends...
View ArticleTools Dev - Undo Systems
(warning: this post is purely about code)Do not, I repeat, Do not wait to add undo/redo to your tool/editor "later"...... and even when you plan ahead, expect it not to be perfect the first time. In...
View ArticleForging Tools - Close to release!
Well! After over 2 years of development, working countless nights after the kids and wife have gone to bed or fallen asleep, we are just about ready. I am going to make a crazy attempt to finish a new...
View ArticleTools Dev - What's it DO
A Tool's PurposeThe purpose of tools, by definition, is to perform or at least help with some kind of work. When it comes to development tools, as with all software, one can quickly lose focus of the...
View Article90 + 90 = 100
If you've been in development long, you've heard the phrase or something similar: [font=arial][color=rgb(0,0,0)]"The first 90 percent of the code accounts for the first 90 percent of the development...
View ArticleExperiment in Kickstarter
Woo!We finally reached the point that we are ready to release Basis. As I mentioned before it is free in all ways possible, private or commercial use. It is proven to be usable in-game, and easy to...
View ArticleSlow progress
Well, it has been just over 2 months since my last entry. A lot has happened since then...Basis released!First and foremost, Basis, our (completely free) 2d skeletal animation tool was released for...
View Article